Linksplats

Wemadethis_qrcode


After reading this article over on the Creative Review blog, we were reminded that we'd been meaning to do a bit of research into QR codes.

QR (Quick Response) codes are a bit like barcodes, but instead of needing a barcode scanner to read them, you can use a mobile phone camera (either one with the software built in, like the Nokia N95, or by downloading a code reader onto your phone). The QR codes generally contain a machine readable version of a URL, so that your camera decodes the image and opens up the relevant website in your phone's web-browser.

It's essentially a physical hyperlink, or 'hardlink'. (So if you use your phone to take a picture of the code above, it should shoot your phone's web-browser across to the best design blog in town.)

This tech is big in Japan (where mobile technology is generally a few leaps and bounds beyond ours), having been developed in 1994 by Denso Wave. But it's gradually popping up over here, and will probably become more and more popular as phone technology catches up. (Nokia pre-installs code readers on its N93, N93i, N95 and E90 phones, and this page from their site lists places you can download readers for their other phones.)

If you're not rocking a Nokia, Kaywa produce one of the leading code readers, which you can try installing on your phone – though it doesn't work on iPhones yet. (But if you've been naughty and have a jailbroken iPhone, you can download the iMatrix reader.)

You can also create your own QR code over with Kaywa.

(And the Kaywa blogs are pretty informative too: mobile.kaywa.com and www.kaywa.com/vnews.)

People are finding all sorts of interesting ways to play with the codes. Here's just a few of the bits we've discovered so far:

Semapedia is encouraging people to create QR codes as stickers to put up at physical spaces, linking back to the relevant Wikipedia articles. (The Semapedia site has also got a useful drop down list of phone makes and models, linking to the code readers that work with them.)

The Creative Review article mentioned up top is about Emma Cott, who creates clothing with codes that link to your online profiles (Facebook, MySpace etc.)

On a bit of a sidenote, we reckon this area is potentially a gold mine for networking events. We've always wanted to be able to pass a scanner across a crowd of people at a party to see who's who. We can really see a market for a small smart badge versions of QR codes, so that you can advertise yourself to a room. And since you get to choose which webpage the badge links to, you're in control of the information people can access about you - it could be a page you've posted just for that event, your business website, or even something entirely unrelated...

There's another Facebook application "Add to Friends" Gear which does a similar thing, creating some rather dubiously designed stuff that features links to your profile.

Invader_scarf

For those with a little more fashion sense, you can pick up The Invader, a limited edition scarf, which is a collaboration between Kaywa and Office Lendorff.

Bbc_qrcode

2d-code.co.uk is a blog with lots of stuff about QR codes, including a story about how you can screw with your QR codes to make them look more intersting, as they allow for up to 30% deterioration of the code while remaining readable. Which means the BBC could stick their name into their code.

qrcode.es is a Spanish site all about QR codes, inluding a feature about using them as an updated version of laserquest in a battle round a shopping store, and a short story competition, where you have to create short stories (just 100 characters including spaces) that can be embedded in QR codes.

They also do some t-shirts and products, inluding this baby's bib which decodes as "My parents are freaks. Please, adopt me!". Which is, frankly, genius.

And finally, there's a (currently fairly shallow) Flickr pool of people doing interesting stuff (stamps, stickers, artworks) with the codes .

We love these little linksplats.

Admittedly at the moment they tend to be ham-fistedly stuck onto adverts and posters rather than properly integrated, which looks rubbish; but hopefully as people start playing with them more and more, they'll start to appear in more refined and witty ways.

Designs of the Year

Kiosk

The new Brit Insurance Designs of the Year show started last week at the Design Museum, taking over from where the old Designer of the Year show left off in 2006. We went along on Saturday to take a look, and we'll tell you all about that in just a moment.

But first, a gentle rant.

The show is, as you can hardly have failed to notice, sponsored by Brit Insurance. They've stuck their name right in front of it. The awards that go with the show are sponsored by them too. They're called the Brit Insurance Design Awards. And frankly, that's just rubbish. Instead of being mutually beneficial, it's mutually detrimental. It makes the Design Museum look cheap, happy to bend over, grab its ankles and get its elegantly shaped butt branded by its corporate master; and it makes Brit Insurance look greedy and egomaniacal. Instead of making the event and awards the most important thing, they've made their sponsorship the important thing. And that doesn't make us like them much.

This is a grim trend that's been happening wherever sponsorship occurs (Carling Academy anyone?). Don't get us wrong, it's a very good thing that corporate sponsorship exists. It makes stuff happen, in bigger and better ways than would otherwise be possible. But, please, let's restore some sense of modesty, elegance and sophistication to the way it's done. Wouldn't the Designs of the Year show, as supported by Brit Insurance, sound far better? Patronage, not prostitution*.

Rant over.

The show itself is a great mix of work arranged by discipline: Architecture, Fashion, Furniture, Graphics, Interactive, Product and Transport. You might question some of the entries, but it's a really valuable opportunity to see what's being going on across the design spectrum in the past year. It's also great to be able to play with some of the entries, including the Nintendo Wii, Toshio Iwai and Yu Nishibori's TENORI-ON digital musical instrument, and Ross Phillips' Replenishing Body Kiosk (pictured above, being used by some kids in a much looser way than intended).

In the graphics section, we were particularly pleased to see the Butt Book nominated - it's a compendium of Butt Magazine (that link is not at all safe if you're at work), designed by Jop van Bennekom, and we've noticed it being the 'inspiration' for rather a lot of work recently.

Winners in each section, and one overall winner, will be announced in March.

* The fact that Peter Saville's "THIS IS NOT A BROTHEL THERE ARE NO PROSTITUTES AT THIS ADDRESS" sticker is one of the graphics entries feels deeply ironic.

D&AD President's Lectures

Dad_lectures

We have a bit of a love/hate thing going on with the D&AD lectures. Sometimes they're utterly brilliant, with compelling speakers who talk with passion and wit about their work. Other times they're boring and banal displays of rampant self-love.

But it looks like the current president Simon Waterfall has done a bang-up job by inviting some really interesting speakers to come along for the 2008 series, and he gets extra points for nicking the Pecha Kucha format for one of the talks.

The line up is:

13 March
Nick Bell, graphic designer, and creative director of Eye magazine

17 April
The Pecha Kucha night, with speakers from Digit, Hi-Res!, Poke and AllofUs amongst others

30 April
Bob Greenberg from R/GA, creative genius behind the motion graphics for Se7en

22 May
Sir Christopher Frayling, rector of the Royal College of Art

5 June
Amsterdam based graphic design group Experimental Jetset

Apart from Nick Bell, who's speaking in Manchester, the talks all take place at Logan Hall at the Institute of Education in London (near Russell Square).

We Made This on your iPhone

Iphone_wmt

So, the Cupertino kids have been getting busy again, with Apple launching a raft of shiny new tech goodness on Tuesday afternoon. You can watch Steve Jobs wowing the fanboys on this film of his keynote speech.

They've launched a super slim laptop, a new and improved version of Apple's set top box for renting movies directly to your TV, added Mail and Maps to the iPod Touch, added movie rentals on iTunes, and also launched Time Capsule, a new external hard drive which plays nicely with the latest version of OS X.

We were most happy to see the updated iPhone firmware (v.1.1.3), which means that you can now customise the home screen on your iPhone. About time really. You can now ditch the applications you don't use (or at least slide them across to a second home screen), and create icons for your favourite web pages.

Usually when you do this, you just get a screengrab of whichever webpage you're bookmarking (like The Guardian one in the picture above), but brilliantly, Typepad, who host our blog, have also made it possible for bloggers to create customised icons for their blog, so that you get a proper smart'n'shiny icon.

So, if you're an iPhone user and a We Made This reader, you can go ahead and stick us on your homescreen without worrying about it looking all messy. Hoorah for tech goodness!

Apple iPhone - announced

Iphone_home_1

Oh yes indeedy.

Apple have finally announced the iPhone, which we were getting all excited about on here back in October; and it looks like a barnstorming piece of kit, combining touch-screen iPod, iPhone, web browser, and push e-mail (like a Blackberry, innit). Dreamy.

It's not hitting the UK till the end of the year, after launching in the USA this summer. We're hoping that'll just mean they've ironed out all the inevitable kinks before it gets here.

Check out the blow by blow account of Steve Jobs' speech, with lots of great pics, here.

Oh, and, they've got a new TV device too, Apple TV.

Not a bad morning's work from the Cupertino kids eh?

Zune

Zune

The Zune is Microsoft's answer to Apple's iPod. The general buzz on the web right now is that it's not quite up to scratch; but it's early days yet. For a full (really, really full) review, check out this page from Engadget.

In the meantime, the Zune's got a tasty site full of graphics, short films and music to celebrate its launch. Check it out here. We've been particularly liking the animation above, especially because of its Regina Spektor soundtrack, Us. (We liked it so much, we went and downloaded a copy... on iTunes.)

Game On at The Science Museum

Starwars

We nipped over to South Kensington on Saturday to check out Game On, the new videogame show at the Science Museum.

The show is basically a giant arcade charting the history of the computer game from its infancy through to today, with the likes of Pong, the ZX Spectrum, Donkey Kong, the Playstation, right up to the XBox 360 all featured, with playable versions of stacks of classic games.

It's pretty massive fix for the nostaglia junkies out there, and we were particulary excited to revisit the Intellivision game Pitfall, and even more excited to step into an original arcade version of Star Wars. Incredibly, the game still holds pretty much the same level of joy that it did back in the early eighties, when we were spotty pre-teens playing on the arcade at the end of the pier. But maybe that's just us...

The show's pretty light on any real analysis of the impact of gaming upon other art forms, or upon society, and it would have been great to see more about how games are developed; but as a nostaligia fest for geeks, and a playground for real kids, it's very much worth a visit.

And remember. The Force will be with you. Always.

Sony Playstation 3 vs. Spiderman 3

Pspiderman3

This has been bugging us for a while, if you'll pardon the pun.

Sony have published lots of pre-launch shots of their new Playstation 3 (which is much delayed, and looks like coming out early next year), and they all show it with a large logotype emblazoned across its chest. The thing is, the logotype is set in the exact same typeface* as the current Spiderman movie franchise, the latest of which, Spiderman 3, is due for release early next year.

Just what the heck's going on here?

They're both Sony brands, so is it some kind of co-branding thing they're trying out? It surely can't just be an oversight as both brands are far too high profile; and the typeface is hardly being used much elsewhere. Either way, it feels like a huge mistake, particularly for the PS3, which should be presenting itself as a cutting-edge product, rather than one borrowing its identity from a movie franchise that's already four years old.

Deep strangeness. We'll be interested to see if the logotype is still there when the PS3 eventually launches.

*For the typegeeks amongst you, the typeface is a version of Mata by Greg Samata, though with a bit of a sideways lean to it.

Apple iPhone

Iphone

Rumours of an Apple mobile phone have been bubbling around the interweb for a few years now, and every time Steve Jobs gets up to make a keynote speech at one of the Apple Expos, the blogosphere gets even more crazy in anticipation of the phone's launch. The latest 'top secret leak' is putting the release at somewhere round January / February 2007.

Loads of concept designs have been put together by aspiring designers / apple geeks, and this site (featured on Core 77) has a great collection of the various visuals, though unfortunately with little information about the designers of each one.

The fantastic shot above, for example, was commissioned for the cover of our favourite Apple Mac magazine, MacUser.

We're still hoping for an Apple mobile, mainly so we can finally have a decent looking phone that syncs up properly with our Macs.

So, if it's not too geeky (okay, it's totally too geeky, but whatever), here's a list of what we'd like to see on an Apple iPhone:

• A 3 megapixel camera (at least, bigger if possible), with movie recording too
• Full sync capabilities with the Mac native applications that make our life easier: Mail, Safari, iChat, iPhoto, iTunes, Address Book and Calendar
• Push email capabilities, like you get with a blackberry
• Caller ID, using full screen shots of callers
• Wireless headphones
• Some decent ringtones - surely an area Apple can forge ahead of other companies
• A stack of storage space for our music libraries, and the chance to plug in even more
• A GPS based system that lets you know when your friends & family are nearby
• A charger that doesn't use power while not in use

Mobile phones are a key part of our lives now, but they never quite seem to work the way we want. Either the user interface is confusing or slow, or the visual design is grim. Another big problem is people buying new handsets every year, which is an environmental insanity. How about a handset that lasts for years and years, but with regular software updates which you pay for? The phone could be sold universally in a basic mode, but then upgraded to your personal needs by installing the applications you want. Hey, a bit like a computer...

Apple have a chance to totally rethink things, and create something brilliant. Let's hope they can do something truly innovative.

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